So, I’ve decided to run a Savage Worlds game (finally convinced my regular D&D group to give it a shot) though I’ve never even played the system before. Fantasy Grounds is our VTT of choice however, the setting that caught my attention, “All for One: Régime Diabolique”, doesn’t have a Fantasy Grounds module available for the 2nd Edition. Soooo, I decided to create one, for my personal use. Actually 2, a GM and Player module and even though they are far from complete, I’m certainly making progress.Read More
Fantasy Grounds tagged posts
Samples of my ‘Savage Hârn’ weapons, armor and mundane items lists. I’m using HârnMaster 3 as the foundation and trying to stick to the items available in the HârnWorld Module. Still have lots to do, this is only a small portion of my work so far.Read More
Here are the Strike Location tables for each of the Aiming Zones. If you hit, you choose the table where you’re aiming and click the Roll Icon. The tables do the rest to determine the exact location and output it to the chat window.Read More
Ok, so I made some crude tables for Strike Locations. What this does is allow the player or GM to choose the appropriate Aiming Zone table and roll 1d100. You only need to click the Die Icon (under Roll on the AIMING ZONE MID Table) once, so one roll as opposed to multiple rolls and looking up of each result, then relaying the player or GM. That starts the sequence to determine the full hit location. The Strike Location is determined and then, if there is a related subtable, such as a hit to the Face or something needing to determine if it was the Left or Right side, the system rolls on the next appropriate subtable. If the result shows a Grey Circle with Red Star, it moves to the appropriate subtable and continues to roll for more details as needed...Read More
Fantasy Grounds has a revised ‘MoreCore Ruleset’ that has been redesigned enough that it looks like it can be tweaked and used for HarnMaster now. Here is ‘Peri the Lame’ from Friends, Foes & Followers – Part 12 rolling some Stealth skill checks.
As I put some things together for testing I’ll try to post other screenshots and more information.
Nuzyeal 2nd in the Year 720 TR.
The next day under an overcast sky the players assemble in the courtyard. A few notice that there is an unusual chill in the air this morning. They approach Valdek who is already there waiting for them. He motions them over to a small table near the front gate where he has laid out a map of the Kingdom of Kanday.
Pointing to their current location on the map, Valdek addresses the group.
“We will leave Dunir in the early afternoon and arrive in the port at Hebon sometime in the early morning tomorrow. Once arriving at Hebon we will meet with our contacts there to arrange horses and wagons and will then travel south and west to Mezint.”
Nuzyeal 1st in the Year 720 TR.
The PC’s have been summoned in the early morning hours to the main Peonian chapel of the Abbey at Ryce.
There, Valdek of Haldor, the current high priest is waiting for them.
“Today you being the next phase of your journey where you will be able to use all the knowledge of the past 20. You are headed to Hebon Keep by ship and then on to Mezint Manor to meet your new teacher. Take the rest of the day packing your belongings as you will not be returning anytime soon.” He continues, “Tomorrow afternoon we will leave Ryce and go to the port at Dunir. There we will board a Laranian vessel who will take us to Hebon. From there, it is a 16 hour sail. ALL your weapons will be crated up for the journey as we will be travelling under the guise of pilgrims. Each of you can take any personal funds you have saved up during your time here.”Read More