Category HârnMaster

Savage Hârn: Thinking Out Loud

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As part of the ‘Design’ process of this project (and all of what I post is of course subject to change should obstacles be encountered), I am trying to stick to the following 3 main Columbia Games Hârn books, HârnMaster, Hârndex and HârnWorld. Ideally, I would like to have a separate “Fantasy Grounds” module covering the content for each of the above books BUT some information needs to be available in other modules. Upon initial review though, it may just be HârnMaster and Hârndex that need to be combined into a single module while HârnWorld would be its own module.

With weapons, using Spear for example, the information as far as weapon name, combat related information, weight, cost and weapon skill categories are found in HârnMaster (Spear is found on pages SKILL 19 and COMBAT ...

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Revisiting the Savage Hârn Project

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Unfortunately, the original project stalled out about 3 years ago (got busy with a career change at age 55 and then the pandemic hit). Now that things are getting back to normal, my free time is opening up, and seeing the recent release of the Pathfinder for Savage Worlds I have decided to give it another go. The new project will also have a new name, HârnMaster for Savage Worlds. My plans are to avoid overcomplicating things this time around by sticking to the Core Savage Worlds Rules/Content as much as possible.

Archetypes: The newer Savage Worlds stuff I have looked over (for Savage Worlds Adventure Edition) seems to avoid using Archetypes and just reference/recommend concepts to build around...

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Savage Hârn weapons, armor and mundane items

No GravatarSamples of my ‘Savage Hârn’ weapons, armor and mundane items lists. I’m using HârnMaster 3 as the foundation and trying to stick to the items available in the HârnWorld Module. Still have lots to do, this is only a small portion of my work so far.

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Aiming Zone/Strike Locations

No GravatarHere are the Strike Location tables for each of the Aiming Zones. If you hit, you choose the table where you’re aiming and click the Roll Icon. The tables do the rest to determine the exact location and output it to the chat window.

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Detailed Strike Tables

No GravatarOk, so I made some crude tables for Strike Locations. What this does is allow the player or GM to choose the appropriate Aiming Zone table and roll 1d100. You only need to click the Die Icon (under Roll on the AIMING ZONE MID Table) once, so one roll as opposed to multiple rolls and looking up of each result, then relaying the player or GM. That starts the sequence to determine the full hit location. The Strike Location is determined and then, if there is a related subtable, such as a hit to the Face or something needing to determine if it was the Left or Right side, the system rolls on the next appropriate subtable. If the result shows a Grey Circle with Red Star, it moves to the appropriate subtable and continues to roll for more details as needed...

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HârnMaster and Fantasy Grounds (VTT)

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Fantasy Grounds has a revised ‘MoreCore Ruleset’ that has been redesigned enough that it looks like it can be tweaked and used for HarnMaster now. Here is ‘Peri the Lame’ from Friends, Foes & Followers – Part 12 rolling some Stealth skill checks.

As I put some things together for testing I’ll try to post other screenshots and more information.

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Ghosts of Ezar’s War (A HârnMaster PBP Game)

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BACKGROUND

The Peoni Church manages almost all orphanages on Harn. At some point you were all taken in by the local Peoni Church as orphans at a very young age (most between 3-5 years old) and cared for by the Irreproachable Order (Male Clerical Order of Peoni). During that time and at a very young age (most between 3-5 years old) you were identified by representatives of a small militant sect of the Peoni Church based in western Kanday as being “special”. Having been singled out, members of this group arranged for you to be transferred to and “adopted” to be raised/trained as priests at their temple located in Ryce with the local church headquartered in Dunir. However the priest at the local temple in Ryce had other intentions. This small Peoni sect are not adherents to all of the peaceful teachings of Peoni. Instead they have taken a more militant position and interpret the position of Belsirasin “known as the Weeping Warrior” to be more aggressive. They are not so fond of the Peoni Church having to rely on the protection of the Church of Larani and feel they should have their own soldiers. However they also know that these actions and attitude would likely get them all reprimanded if not excommunicated even with the Peoni penchant of forgiveness. For that reason the real training has been kept out of sight and well secreted. Although you have been well trained in the teachings of Peoni (as part of your cover) and are very knowledgeable acolytes you have also had other militaristic training. Only a few of the priests at Ryce and your other trainers know the true story.

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D&D5e Hârn Classes

No GravatarFor this pHârn I plan to redo most of the D&D 5e classes to better match Hârn. For example, the Paladin will only be available to followers of Larani and will be associated with the Order of the Checkered Shield or The Lady of the Paladins Fighting Orders. However, there will be an ‘Anti-Paladin’ type subclass known as ‘Blackguard’ that will be available to the followers of Agrik and associated with his Fighting Orders. At this point I am envisioning the following classes;

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Bestiary – Gargu-Arak

No GravatarOne of the first things I have been working on for the D&D5e Hârn conversion is getting some of the Hârn specific creatures converted over to D&D5e stats starting with the Gargun.  First up is the Gargu-Arak although its only a draft and will be tweaked as needed.

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D&D5e Hârn Conversion Project

No GravatarAfter reading the d20 Hârn Guide created by Shane Morales (the Version 1.01 copy dated  June 9th  2002) I have decided to do my own D&D5e Hârn conversion. As part of the project I will be building supporting Fantasy Grounds Library Modules in the hopes that one day it will be complete enough to run an actual online Fantasy Grounds campaign.

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