Finally, after all the WotC OGL drama has died down, I have decided to revisit this project and rename it Hârnic 5E (or should it be Hârnic 5e)? To keep things simple, and to avoid being overwhelmed like I was with the original project, I’ll keep this one much smaller, and focus on materials in the freely available HârnMaster QuickStart rules. I expect it to include a single class, a handful of backgrounds and limited weapons and armor options.
I will, however, include a fully detailed Critical Hit system. In addition, armor will reduce (absorb) damage rather than affect Armor Class. Shields will function as usual (affecting AC directly). Weapons will also now add attack bonuses to hit and parrying bonus to AC when equipped. This will reflect attack and defense qualities for each weapon, similar to the concept used in HârnMaster.
As I start to put things together, I will post more information, and hopefully some screenshots. My intent is to build this out using the Fantasy Grounds VTT, the D&D 5e Ruleset, and multiple extensions available for that VTT (some free, some not). Then, once I have a functioning system, I’ll make a call for playtesters (if my regular group chooses to not participate).
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