So I have decided to get back into designing some RPG content, in this case for Savage Worlds. Actually, it’s just creating a Fantasy Grounds module for use with their Savage Worlds ruleset of an already existing setting. I recently came across the “All for One: Régime Diabolique” setting from Triple Ace Games and thought it might be nice to GM a few sessions for my current D&D 5E group to mix things up and get them interested in the Savage Worlds RPG system.
To give an idea of the setting, it’s sort of like The Three Musketeers but with a supernatural element. An overview is posted below;
“The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core, and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers.
Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.
Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.
While the setting is intended to center around France and western Europe, I am planning to have the sessions/campaign move over the Atlantic Ocean to North America and the French Colonies there.
For those with an interest . . .
New France (French: Nouvelle-France) was the area colonized by France in North America, beginning with the exploration of the Gulf of Saint Lawrence by Jacques Cartier in 1534 and ending with the cession of New France to Great Britain and Spain in 1763 under the Treaty of Paris (1763).
Anyway, I anticipate it’ll take some time to build the Fantasy Grounds module and I plan to post updates (and screenshots) as this whole project progresses.
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