Here are the Strike Location tables for each of the Aiming Zones. If you hit, you choose the table where you’re aiming and click the Roll Icon. The tables do the rest to determine the exact location and output it to the chat window.Read More
Ok, so I made some crude tables for Strike Locations. What this does is allow the player or GM to choose the appropriate Aiming Zone table and roll 1d100. You only need to click the Die Icon (under Roll on the AIMING ZONE MID Table) once, so one roll as opposed to multiple rolls and looking up of each result, then relaying the player or GM. That starts the sequence to determine the full hit location. The Strike Location is determined and then, if there is a related subtable, such as a hit to the Face or something needing to determine if it was the Left or Right side, the system rolls on the next appropriate subtable. If the result shows a Grey Circle with Red Star, it moves to the appropriate subtable and continues to roll for more details as needed...Read More
Fantasy Grounds has a revised ‘MoreCore Ruleset’ that has been redesigned enough that it looks like it can be tweaked and used for HarnMaster now. Here is ‘Peri the Lame’ from Friends, Foes & Followers – Part 12 rolling some Stealth skill checks.
As I put some things together for testing I’ll try to post other screenshots and more information.
The Peoni Church manages almost all orphanages on Harn. At some point you were all taken in by the local Peoni Church as orphans at a very young age (most between 3-5 years old) and cared for by the Irreproachable Order (Male Clerical Order of Peoni). During that time and at a very young age (most between 3-5 years old) you were identified by representatives of a small militant sect of the Peoni Church based in western Kanday as being “special”. Having been singled out, members of this group arranged for you to be transferred to and “adopted” to be raised/trained as priests at their temple located in Ryce with the local church headquartered in Dunir. However the priest at the local temple in Ryce had other intentions. This small Peoni sect are not adherents to all of the peaceful teachings of Peoni. Instead they have taken a more militant position and interpret the position of Belsirasin “known as the Weeping Warrior” to be more aggressive. They are not so fond of the Peoni Church having to rely on the protection of the Church of Larani and feel they should have their own soldiers. However they also know that these actions and attitude would likely get them all reprimanded if not excommunicated even with the Peoni penchant of forgiveness. For that reason the real training has been kept out of sight and well secreted. Although you have been well trained in the teachings of Peoni (as part of your cover) and are very knowledgeable acolytes you have also had other militaristic training. Only a few of the priests at Ryce and your other trainers know the true story.Read More
For this pHârn I plan to redo most of the D&D 5e classes to better match Hârn. For example, the Paladin will only be available to followers of Larani and will be associated with the Order of the Checkered Shield or The Lady of the Paladins Fighting Orders. However, there will be an ‘Anti-Paladin’ type subclass known as ‘Blackguard’ that will be available to the followers of Agrik and associated with his Fighting Orders. At this point I am envisioning the following classes;Read More
One of the first things I have been working on for the D&D5e Hârn conversion is getting some of the Hârn specific creatures converted over to D&D5e stats starting with the Gargun. First up is the Gargu-Arak although its only a draft and will be tweaked as needed.Read More
After reading the d20 Hârn Guide created by Shane Morales (the Version 1.01 copy dated June 9th 2002) I have decided to do my own D&D5e Hârn conversion. As part of the project I will be building supporting Fantasy Grounds Library Modules in the hopes that one day it will be complete enough to run an actual online Fantasy Grounds campaign.Read More
The campaign setup continues and a new campaign name has been determined. It will hereafter be known as the “Goblins Rule, Dwarves Drool!” campaign. The campaign will use the Rolemaster RPG Ruleset using Fantasy Grounds II (for online play via a Virtual Tabletop) and takes place in the world of Harn in the southwestern corner of the Kingdom of Kanday near Hebon Keep. The majority of the action will be centered around the village of Mezint.Read More
Well, I have been sitting here thinking up what the theme of my first online RPG campaign should be. I am seriously considering doing something way out of the ordinary such as a monster based PC campaign. The players would roll up Goblin’s as their PC’s (both Goblin and Hobgoblins races would be eligible) and I would limit the character classes to non or limited magic based classes.Read More
Having looked over all of the available Virtual Table Top programs out there I decided to go with Fantasy Grounds II and the Ultimate License. This license basically allows anyone with an unregistered copy to connect to me as host and use the players side of the software without having to purchase even the “Lite License”. It comes with a couple of rulesets already available however more can be purchased for modest prices. Unfortunately, HârnMaster is not one of them. While the 4th Edition D&D Ruleset does come with FGII, that game system is not something I am really excited about.Read More