22
Jan

D&D5e Hârn Classes

   Posted by: Gunnar Greybeard   in D&D5e Harn Conversion, Dungeons & Dragons, Fantasy Grounds, HarnMaster

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For this pHârn I plan to redo most of the D&D 5e classes to better match Hârn. For example, the Paladin will only be available to followers of Larani and will be associated with the Order of the Checkered Shield or The Lady of the Paladins Fighting Orders. However, there will be an ‘Anti-Paladin’ type subclass known as ‘Blackguard’ that will be available to the followers of Agrik and associated with his Fighting Orders. At this point I am envisioning the following classes; Read the rest of this entry »

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One of the first things I have been working on for the D&D5e Hârn conversion is getting some of the Hârn specific creatures converted over to D&D5e stats starting with the Gargun.  First up is the Gargu-Arak although its only a draft and will be tweaked as needed.

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After reading the d20 Hârn Guide created by Shane Morales (the Version 1.01 copy dated  June 9th  2002) I have decided to do my own D&D5e Hârn conversion. As part of the project I will be building supporting Fantasy Grounds Library Modules in the hopes that one day it will be complete enough to run an actual online Fantasy Grounds campaign. Read the rest of this entry »

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18
Jun

Blood Red Snow (HârnMaster 3) PbF

   Posted by: Gunnar Greybeard   in General, HarnMaster

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I recently started my first real attempt at a play-by-post forum RPG game using the (HârnMaster 3) ruleset. It takes place in northern Harn (Orbaal) and is Ivinian centric. The party is a mixture of Ivinian and Jarin characters working for an Ivinian Valhakar (Ydraan Kyrodwe of Wethom). The original mission having been ordered by Valhakar Tursi Cyeen of Arathel).

The campaign background is that Valhakar Cyeen is currently focused on trying to stave off another Jarin rebellion by rooting out the rabble rouser’s on both sides, hoping it keeps the peace until he can gain more allies who hold the same vision of a future united Orbaal.

The link to the Real RolePlaying Forums is Blood Red Snow (HârnMaster 3). The game is really just getting started so feel free to follow along or even join in.

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BACKGROUND

The Peoni Church manages almost all orphanages on Harn. At some point you were all taken in by the local Peoni Church as orphans at a very young age (most between 3-5 years old) and cared for by the Irreproachable Order (Male Clerical Order of Peoni). During that time and at a very young age (most between 3-5 years old) you were identified by representatives of a small militant sect of the Peoni Church based in western Kanday as being “special”. Having been singled out, members of this group arranged for you to be transferred to and “adopted” to be raised/trained as priests at their temple located in Ryce with the local church headquartered in Dunir. However the priest at the local temple in Ryce had other intentions. This small Peoni sect were not adherent the peaceful teachings of Peoni. Instead they have taken a more militant position and interpret the teachings of Belsirasin “known as the Weeping Warrior” to be more aggressive. They are not so fond of the Peoni Church having to rely on the protection of the Church of Larani and feel they should have their own soldiers. However they also know that these actions and attitude would likely get them all reprimanded if not excommunicated even with the Peoni penchant of forgiveness. For that reason the real training has been kept out of sight and well secreted. Although you have been well trained in the teachings of Peoni (as part of your cover) and are very knowledgeable acolytes you have also had other militaristic training. Only a few of the priests at Ryce and your other trainers know the true story.

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2
Jul

Forum Game at ACG – Episode III

   Posted by: Gunnar Greybeard   in General

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ESCAPING THE PAMESANI GAMES

Continuation of the forum game that I am running over at the Armchair General website.

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EPISODE III – THE SEARCH

Soon after Kolbein and Magnus returned to camp, watches and security were re-established. Before bedding down it seems that the majority had agreed to take up the search for the missing members at first light. Although Kolbein and Magnus managed to locate the entrance to one of the mining caves they were not in a position to enter and look around further as the noises they heard indicated armed guards just inside the entrance . . . . . . . . . . . .

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BACKGROUND

The Peoni Church manages almost all orphanages on Harn. At some point you were all taken in by the local Peoni Church as orphans at a very young age (most between 3-5 years old) and cared for by the Irreproachable Order (Male Clerical Order of Peoni). During that time and at a very young age (most between 3-5 years old) you were identified by representatives of a small militant sect of the Peoni Church based in western Kanday as being “special”. Having been singled out, members of this group arranged for you to be transferred to and “adopted” to be raised/trained as priests at their temple located in Ryce with the local church headquartered in Dunir. However the priest at the local temple in Ryce had other intentions. This small Peoni sect were not adherent the peaceful teachings of Peoni. Instead they have taken a more militant position and interpret the teachings of Belsirasin “known as the Weeping Warrior” to be more aggressive. They are not so fond of the Peoni Church having to rely on the protection of the Church of Larani and feel they should have their own soldiers. However they also know that these actions and attitude would likely get them all reprimanded if not excommunicated even with the Peoni penchant of forgiveness. For that reason the real training has been kept out of sight and well secreted. Although you have been well trained in the teachings of Peoni (as part of your cover) and are very knowledgeable acolytes you have also had other militaristic training. Only a few of the priests at Ryce and your other trainers know the true story.

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28
Apr

Forum Game at ACG – Episode II

   Posted by: Gunnar Greybeard   in General

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ESCAPING THE PAMESANI GAMES

Continuation of the forum game that I am running over at the Armchair General website.

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EPISODE II – SOUTH, INTO THE FOREST

Having dispatched the tribesmen and looked after the two with minor wounds you have decided it is time to move on.

After several minutes of scrounging makeshift weapons and a few quick conversations you make a final survey of your surroundings. The trail in the distance now seems overly silent, the battle having ended some time ago. You can only image the scene of carnage that would be found should you decide to venture in that direction.

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20
Apr

Forum Game at ACG – Episode I

   Posted by: Gunnar Greybeard   in General

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ESCAPING THE PAMESANI GAMES

This is a forum game that I am running over at the Armchair General website.

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EPISODE I – FREE AT LAST

It has been almost 3 weeks since you were all herded together onto the slaver’s ship and set sail to the west. Although kept below decks at all times some of the others were able to get a glimpse of the surroundings and gauge the direction and distance you had come since that fateful day. The consensus seemed to be that after about 6 days at sea the ship turned south and headed inland down a fairly large river, following it for another 8 days or so. At the rivers end you were all unloaded like cattle at what appeared to be a fairly well established trading post. As for who may lay claim to this camp it was impossible to tell as no banners, flags or other symbols were evident.

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6
Apr

Goblins Rule, Dwarves Drool!

   Posted by: Gunnar Greybeard   in Fantasy Grounds, Rolemaster

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The campaign setup continues and a new campaign name has been determined. It will hereafter be known as the “Goblins Rule, Dwarves Drool!” campaign.  The campaign will use the Rolemaster RPG Ruleset using Fantasy Grounds II (for online play via a Virtual Tabletop) and takes place in the world of Harn in the southwestern corner of the Kingdom of Kanday near Hebon Keep. The majority of the action will be centered around the village of Mezint.

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